Degree-Four Vector-Coordinate SoS Cannot Detect the MUB Upper Bound
This paper establishes that degree-four Sum-of-Squares relaxations using vector-coordinate formulations fail to detect the known upper bound on the number of mutually unbiased bases (even for ), whereas projector-coordinate formulations successfully recover this bound at the same degree.
Original paper licensed under CC BY 4.0 (http://creativecommons.org/licenses/by/4.0/). This is an AI-generated explanation of the paper below. It is not written or endorsed by the authors. For technical accuracy, refer to the original paper. Read full disclaimer
The Big Picture: A Game of "Perfectly Unbiased" Friends
Imagine you are trying to organize a party in a high-dimensional room (a space with dimensions). You want to invite groups of people (bases) to stand in specific patterns.
The rule for a "Mutually Unbiased Basis" (MUB) is a bit like a game of perfect balance:
- Inside a group: Everyone must stand at perfect right angles to each other (orthonormal).
- Between groups: If you pick one person from Group A and one from Group B, the "angle" between them must be exactly the same for every possible pair. They are "unbiased" toward each other.
Mathematicians know a hard limit on this game: You can never have more than such groups. For example, in a 6-dimensional room (), you can have at most 7 groups. It is a famous open mystery whether you can actually reach that limit of 7 in a 6-dimensional room, or if the rules break down before you get there.
The Problem: Can a Computer "See" the Limit?
The paper asks a specific question about a type of computer algorithm called Sum-of-Squares (SoS). Think of SoS as a very smart, but slightly myopic, detective. It tries to prove that a certain arrangement of people is impossible by looking at the math equations that describe their positions.
The detective has a "degree" limit. A degree-4 detective can only look at relationships involving up to four variables at a time (like looking at how four people's positions interact).
The specific question (from "Open Problem 23") was: Can a degree-4 detective prove that 7 groups of people cannot exist in a 6-dimensional room?
The Discovery: The Detective is Using the Wrong Map
The author, Shreyhaan Sarkar, found that the answer depends entirely on how you describe the people to the detective.
1. The "Vector" Map (The Failure)
In the first method, the detective is given the raw coordinates of every person's head, hands, and feet (the real and imaginary parts of the vectors).
- The Trick: The author constructed a "fake reality" using random, independent groups of people. In this fake world, the groups aren't perfectly unbiased in the strict sense, but if you only look at them through the "degree-4 lens," they look perfectly unbiased.
- The Analogy: Imagine looking at a blurry photo of a crowd. From far away (degree 4), the crowd looks perfectly balanced and random. The detective checks the math, sees everything adds up to zero, and says, "Hey, this arrangement is possible!"
- The Result: Because the detective can be fooled by this "fake reality" (called a pseudoexpectation), it cannot prove that 7 groups are impossible. It fails to see the limit of . It thinks 100 groups might be possible in a 6D room, even though we know that's false.
2. The "Projector" Map (The Success)
The author then tried a different way of describing the people. Instead of giving the detective the coordinates of their limbs, they gave the detective a description of the shadow or projection each person casts (mathematically, ).
- The Difference: In this "Projector" language, the rules for "unbiasedness" become much simpler (quadratic instead of quartic).
- The Result: When the detective uses this map, the "fake reality" trick no longer works. The degree-4 detective can now clearly see the math contradiction. It successfully proves that you cannot have more than groups.
The Main Takeaway
The paper concludes that the failure to solve the problem isn't because the math is too hard; it's because the description was too weak.
- Vector Coordinates: Like trying to solve a puzzle by looking at individual puzzle pieces one by one. The degree-4 detective gets confused and thinks the puzzle is solvable when it's not.
- Projector Coordinates: Like looking at the picture on the puzzle box. The degree-4 detective can immediately see the pattern and realize the puzzle is impossible.
Why This Matters for the Specific Question
The paper specifically addresses the "Randomstrasse101 Open Problem 23," which asked about the two "Vector" methods.
- Answer: No. A degree-4 Sum-of-Squares proof using those specific vector descriptions cannot prove that 7 Mutually Unbiased Bases don't exist in 6 dimensions.
- Caveat: This doesn't mean no proof exists. It just means this specific, direct way of writing the problem is too weak for a degree-4 algorithm. If you switch to the "Projector" way of writing the problem, the algorithm becomes strong enough to find the limit.
In short: The paper shows that if you describe the problem using raw coordinates, a computer with limited "vision" (degree 4) will be tricked into thinking the impossible is possible. But if you describe the problem using "shadows" (projectors), that same computer can see the truth.
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