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Second MOASEI Competition at AAMAS'2026: A Technical Report

This technical report details the 2026 MOASEI Competition, which introduced a dynamic wildfire track and expanded metrics but saw limited participation resulting in a single ride-sharing entry that utilized a DLC approach to win against baseline policies.

Original authors: Ceferino Patino, Tyler J. Billings, Alireza Saleh Abadi, Daniel Redder, Adam Eck, Prashant Doshi, Leen-Kiat Soh

Published 2026-07-07
📖 5 min read🧠 Deep dive

Original authors: Ceferino Patino, Tyler J. Billings, Alireza Saleh Abadi, Daniel Redder, Adam Eck, Prashant Doshi, Leen-Kiat Soh

Original paper licensed under CC BY 4.0 (http://creativecommons.org/licenses/by/4.0/). This is an AI-generated explanation of the paper below. It is not written or endorsed by the authors. For technical accuracy, refer to the original paper. Read full disclaimer

Imagine a giant, high-stakes video game tournament where the rules of the game keep changing while the players are still playing. That is essentially what the MOASEI Competition is all about.

Held in May 2026 in Cyprus, this was the second annual contest for artificial intelligence (AI) researchers. The goal wasn't just to see who could build the smartest AI, but to see who could build an AI that stays smart when the world around it gets messy, unpredictable, and full of surprises.

Here is a breakdown of what happened, using some everyday analogies:

The Setting: A World That Won't Sit Still

In most computer games, the map is fixed, and the enemies follow a script. In this competition, the "world" is an Open Agent System. Think of it like a busy city street:

  • Agents are like cars or delivery drivers.
  • Tasks are like passengers or packages that appear out of nowhere.
  • The Twist: Sometimes a driver's car breaks down (Agent changes), sometimes a new passenger jumps in the street (Task changes), and sometimes the driver's gas tank runs low or their map updates mid-drive (Capability changes).

The competition tested AI teams on three different "levels" of this chaotic city:

  1. Wildfire Fighting: Like a team of firefighters where some might run out of water or get too tired to reach a new fire.
  2. Cybersecurity: Like a team of digital guards trying to protect a network while hackers keep changing their tactics.
  3. Ride-Sharing: Like a fleet of taxis trying to pick up passengers who keep popping up at random times and places.

The New Rules for 2026

The organizers wanted to make the game even harder and fairer than last year. They introduced two big changes:

  • The "Bonus Level" (Frame Openness): In the wildfire track, they added a new rule where the firefighters' equipment could change while they were working. Imagine a firefighter suddenly finding their hose has half the water pressure or their ladder is shorter than before. The AI had to adapt instantly.
  • Better Scorecards: Instead of just looking at a final "score," they started counting specific things like: How many jobs got done? How long did people wait? How much value did we create? It's the difference between saying "We won the game" and saying "We served 50 customers with an average wait time of 2 minutes."

The Results: A Quiet Year with One Star Player

Despite the excitement, the 2026 competition was a bit quiet.

  • The Crowd: Eight teams signed up to play.
  • The Finish Line: Only one team actually finished the race and submitted their solution.
  • The Winner: The team, named DLC, only played the Ride-Sharing level. Because they were the only ones to finish, they automatically won that track.

How the Winner (DLC) Played

The DLC team didn't use a "guess and check" method. Instead, they built an AI that acts like a super-organized dispatcher.

  • The Strategy: Imagine a taxi dispatcher who constantly redraws the map. Every time a new passenger appears, the dispatcher doesn't just say "Okay, go." They stop, look at all the cars, all the new passengers, and the traffic, and then re-plan the entire route for everyone to make sure the most people get picked up.
  • The Performance:
    • Success: Their AI was great at getting passengers to their destinations. They completed almost as many rides as the "greedy" baseline (an AI that just grabs the nearest passenger without thinking ahead).
    • Speed: They were much faster at picking people up than the "First-In-First-Out" baselines (which just take the first person in line).
    • The Trade-off: There was a catch. While DLC picked up more people, the rides themselves took a little longer. It's like a bus driver who stops to pick up 10 people along the way instead of just driving straight to the destination. They got more people somewhere, but the trip took longer.

What We Learned

The paper concludes with a few key takeaways:

  1. Planning Works: The DLC team proved that an AI that constantly re-thinks its plan is very good at handling a world where tasks keep appearing.
  2. The Balancing Act: There is a tension between "getting things done" and "doing them quickly." The winner got more tasks done but took longer to do them. Future contests need to decide which is more important.
  3. Need for More Players: The biggest lesson from 2026 is that the competition needs more teams. With only one entry, we can't really compare different AI styles (like "learning" vs. "planning"). The organizers plan to make the rules clearer and the starting tools better so more teams can join next time.

In short, the 2026 competition showed that an AI that is willing to constantly re-plan its day can handle a chaotic ride-sharing world very well, even if the rides end up being a bit longer. It was a successful test of one specific approach, setting the stage for a bigger, more crowded race in the future.

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