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SoccerNet 2026 Challenges Results

This paper presents the results of the sixth annual SoccerNet 2026 Challenges, detailing the evaluation protocols, leaderboards, and top-performing methods for five vision-based football video understanding tasks that attracted 427 teams and 1,129 submissions.

Original authors: Anthony Cioppa, Silvio Giancola, Håkan Ardö, Mohamad Dalal, Jan Held, Jérémie Ochin, Jiayuan Rao, Karen Sanchez, Renaud Vandeghen, Artur Xarles, Olivier Barnich, Albert Clapés, Mathieu Delvaux, Sergio
Published 2026-07-09
📖 5 min read🧠 Deep dive

Original authors: Anthony Cioppa, Silvio Giancola, Håkan Ardö, Mohamad Dalal, Jan Held, Jérémie Ochin, Jiayuan Rao, Karen Sanchez, Renaud Vandeghen, Artur Xarles, Olivier Barnich, Albert Clapés, Mathieu Delvaux, Sergio Escalera, Bernard Ghanem, Cédric Hons, Antoine Houet, Sotiris Manitsaris, Tom Michel, Pierre Miralles, Thomas B. Moeslund, Mikael Nilsson, Bogdan Stanciulescu, Marc Van Droogenbroeck, Yanfeng Wang, Weidi Xie, Faisal Altawijri, Mohamed Atef, Semen Budennyy, Vasiliy Chelpanov, Puhua Chen, Yixin Chen, Lechao Cheng, Jianling Chu, Ju-Seong Do, Oleg Durygin, Omar Fetouh, Mirco Fuchs, Youssef Ghallab, Falguni Ghosh, Wonjun Heo, Yufeng Hu, Weixuan Huang, Phuong-Linh Huynh-Ha, Matvey Isupov, Yangguang Ji, Siyuan Jiang, Zhenxiang Jiang, Wonyong Jo, Ho-Young Jung, SeongHeon Kang, MinJae Kim, Youngseon Kim, Jakub Komosa, Artem Konshin, Trung-Hoang Le, Jongmin Lee, Lingling Li, Litao Li, Vadim Linkov, Fang Liu, Haoxuan Ma, Shun Makino, Ismail Mathkour, Konstantin Mitin, Mikhail Moiseev, Takumi Nagaya, Yuki Nakamura, Thanh-Khoi Nguyen, Hoang-Phuc Nguyen, Trong-Thuan Nguyen, Christian Orduz, Kwanyong Park, Fabian Perez, Parthsarthi Rawat, SuHyun Rim, Hoover Rueda-Chacón, Atom Scott, Minori Sugimura, Yuyang Sun, Shengeng Tang, Minh-Triet Tran, Ikuma Uchida, Juan Vanegas, Thanh-Nhan Vo, Jiangtao Wang, Yaxiong Wang, Xiaogang Wang, Ruifeng Wang, Rio Watanabe, Jiali Wen, Yongliang Wu, Di Yang, Xu Yang, Zhuo Yang, Xinyu Ye, Yibo Yu, Zihan Zhai, Yu Zhang, Zhenyu Zhao, Zhun Zhong, Yixi Zhou, Xingyu Zhu, Wenbo Zhu, Julian Ziegler

Original paper licensed under CC BY 4.0 (http://creativecommons.org/licenses/by/4.0/). This is an AI-generated explanation of the paper below. It is not written or endorsed by the authors. For technical accuracy, refer to the original paper. Read full disclaimer

Imagine a giant, global video game tournament where the "players" are not humans, but computer programs (AI) trying to understand soccer matches. This paper is the official report card for the SoccerNet 2026 Challenges, the sixth year of this competition.

The organizers set up five different "levels" or tasks. Each level tests a different skill the AI needs to master to truly understand the beautiful game. Here is a breakdown of what happened, using simple analogies.

The Five Levels of the Tournament

1. The Crystal Ball (Ball Action Anticipation)

  • The Challenge: The AI watches 30 seconds of a soccer match and has to guess what will happen in the next 5 seconds.
  • The Analogy: Imagine you are watching a movie, and the screen goes black for 5 seconds. You have to predict exactly what the characters will do when the picture comes back. Did the player kick the ball? Did they pass it?
  • The Result: 9 teams played. The winner, a team called FAANTRA-WS, got the best score by using a "two-phase warm-up" strategy (like a runner stretching before a race) and combining different models to handle the uncertainty of the future.

2. The Super-Referee (Player-Centric Ball Action Spotting)

  • The Challenge: The AI must find specific actions (like a pass, a shot, or a tackle), say exactly when they happened, and identify which specific player did it (including their team and jersey number).
  • The Analogy: Think of a referee who not only blows the whistle but also instantly writes down: "Player #10 on the Red Team passed the ball at exactly 12:04." The tricky part is that players often block each other (occlusion), making it hard to see who is who.
  • The Result: 6 teams competed. The winner, PAVE, used a "voting system." They had multiple AI models look at the same moment and only count an action if the models agreed on who did it. This helped them spot the rare "tackle" moves that usually confuse computers.

3. The Time-Traveling Photographer (Novel View Synthesis)

  • The Challenge: The AI is given a bunch of photos of a soccer field from different angles and must create a new photo from a camera angle it has never seen before.
  • The Analogy: Imagine you have a 360-degree photo of a room. If you close your eyes and imagine standing in the corner, the AI has to "paint" exactly what that corner would look like, including the grass texture and the players, even though no camera was ever there.
  • The Result: 65 teams entered. The winner, DENSER, solved a problem where standard AI struggled with low-angle shots (like cameras near the ground). They used a "depth guide" to help the AI understand the 3D shape of the field better, creating a much sharper image than the baseline.

4. The GPS Tracker (Spiideo SoccerNet Synloc)

  • The Challenge: The AI looks at a single, high-resolution photo of half the field taken from a static camera (like a security camera) and must pinpoint the exact real-world location of every player's hips.
  • The Analogy: Imagine looking at a map of a city from a drone. You see tiny dots representing cars. The AI has to say, "That dot is exactly at 5th Avenue and 42nd Street," even if the dot is very small and far away.
  • The Result: 88 teams participated. The winner, SELab, used a "smart tiling" method. Instead of trying to see the whole field at once, they zoomed in on specific areas to find the players, then used geometry to map their positions to the real ground. They were incredibly accurate, beating the baseline by a huge margin.

5. The Sports Quiz Master (Visual Question Answering)

  • The Challenge: The AI is shown a video or image and asked a multiple-choice question about it. The questions can be about the score, the players' names, or complex game situations.
  • The Analogy: It's like a trivia game show. The host shows a clip and asks, "Who scored the goal in the 88th minute?" or "What color is the goalkeeper's jersey?" The AI has to pick the right answer from four options.
  • The Result: 76 submissions were made. The winner, vitomeme, didn't just guess; they used a "routing system." They analyzed the question first: if it was about facts, they looked up the data; if it was about the video, they watched closely. They achieved a 98% accuracy rate, which is nearly perfect.

The Big Picture

In total, 427 teams from around the world submitted over 1,100 entries to this competition.

The paper highlights a few key trends that helped the winners succeed:

  • Higher Resolution: Giving the AI sharper, clearer images (like switching from a blurry phone camera to a 4K TV) helped them see small details.
  • Teamwork: The best systems often combined the predictions of several different AI models (like a committee of experts voting) rather than relying on just one.
  • Using the Rules: The winners didn't just look at pixels; they used the "rules" of soccer, like knowing how the camera is angled or how players move, to make smarter guesses.

The paper concludes that while these AI systems are getting very good, they still struggle with the messiest parts of soccer, like when players are hidden behind each other or when the action happens very fast. The goal of these challenges is to keep pushing the technology forward so we can eventually have computers that understand soccer just as well as a human fan does.

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