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Perceived Annoyance in Multi-source Electric Vehicle AVAS Environments

This paper investigates how the perceived annoyance of electric vehicle AVAS sounds changes in realistic multi-source traffic scenarios compared to isolated single-source conditions through binaural listening tests with spatially arranged, overlapping vehicle pass-by sounds.

Original authors: Berkay Kullukcu, Jonas Krautwurm, Serkan Atamer, Ercan Altinsoy

Published 2026-07-14
📖 5 min read🧠 Deep dive

Original authors: Berkay Kullukcu, Jonas Krautwurm, Serkan Atamer, Ercan Altinsoy

Original paper licensed under CC BY 4.0 (http://creativecommons.org/licenses/by/4.0/). This is an AI-generated explanation of the paper below. It is not written or endorsed by the authors. For technical accuracy, refer to the original paper. Read full disclaimer

Imagine you're walking down a city street, and suddenly, a quiet electric car zooms past. It makes a little "beep-boop" sound (called an AVAS) so you know it's there. Now, imagine that same street, but instead of one car, you have two, three, or even a whole parade of them zooming by at the same time. Does the noise just add up like stacking two cups of water to get a bigger cup? Or does the brain react differently when the sounds mix?

That's exactly what researchers at TU Dresden wanted to find out. They set up a virtual traffic jam in a quiet room to see how annoying it is when multiple electric vehicles pass by at once.

The Big Surprise: It's Not Just a Math Problem
For a long time, scientists thought about car sounds like a simple recipe: if one car is annoying, and you add another, the total annoyance is just the sum of the two. But this study suggests that's not how our brains work.

Think of it like a party. If one person is telling a funny joke, it's fun. If two people tell jokes at the exact same time, it might be hilarious. But if they start talking over each other, or if their voices create a weird, jarring rhythm, it can become a headache. The researchers found that when two electric vehicles pass by together, the annoyance doesn't just add up; it often spikes higher than you'd expect.

In their experiment, they played sounds for 10 volunteers (ages 20 to 37-ish) using high-quality headphones. They tested single cars and then pairs of cars.

  • Single Car Annoyance: When just one car passed, the average annoyance rating was about 46.4 on a scale of 0 to 100.
  • Two Cars Together: When two cars passed at the same time, the annoyance jumped to 52.9.
  • The "Perfect Storm": The most annoying combination was a specific mix of sounds (labeled S1 and S3), which hit 58.0.

The team calculated that, on average, adding a second car increased the annoyance by about 6.54 points. This wasn't a tiny, random fluctuation; the math showed it was a real, significant difference.

What About the Volume?
You might think, "Well, maybe two cars are just louder, so of course they are more annoying!" The researchers checked this carefully. They measured the sound pressure levels (the loudness) and found they were almost identical for all the tests, hovering around 72.91 dB (with a tiny wiggle room of 0.77 dB).

Here's the twist: The loudness didn't explain the extra annoyance. Even though the volume was the same, the feeling of annoyance went up. It's like how two people whispering in your ear can be more annoying than one person shouting, even if the total noise level is the same. The brain gets confused trying to figure out where the sounds are coming from, and that confusion makes the scene feel more irritating.

Timing Matters (But Maybe Not How You Think)
The researchers also played with timing. They made one car pass, and then made the second car pass 1 or 2 seconds later.

  • Simultaneous (Same Time): Annoyance went up significantly.
  • Delayed (1 or 2 seconds later): The annoyance still went up a bit (about 6.31 points), but the results were a bit more all over the place. Some people hated it, others didn't notice much difference. The team couldn't say for sure that the delayed timing was significantly more annoying than a single car once they did a strict check of the numbers.

What About Direction?
They also wondered if it mattered which car was closer to you. If Car A is in the near lane and Car B is in the far lane, does it feel different than if they swap places? The answer? No. Swapping the lanes didn't change the annoyance rating at all. The brain didn't care who was closer; it just cared that there were two sources of sound mixing together.

The "Pulse" of the Noise
So, what makes the two-car scene so annoying? The researchers looked at "psychoacoustic" features—how our brains process sound. They found a strong link between annoyance and something called Impulsiveness. Think of this as how "punchy" or "jumpy" the sound feels. The more "impulsive" the sound felt, the more annoying it was. It's not just about how loud it is, but how the sound hits your ears.

The Bottom Line
This study suggests that we can't just design electric car sounds in isolation. A sound that is perfectly fine for one car might become a major headache when that car is part of a busy street scene with other vehicles. The "scene" matters more than the individual source.

However, the researchers are careful to note that this was a small test with only 10 people and a limited set of sounds. They didn't test intersections, different speeds, or real-world traffic chaos. They suggest that future work needs to test more cars, more scenarios, and different background noises to really understand the full picture. But for now, the evidence points to a clear idea: in the world of electric vehicle sounds, 1 + 1 is not always 2; sometimes, it's a headache.

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