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Developing and Evaluating an AI-Based Information Technologies and Software Course Using the ASSURE Model

This study demonstrates that integrating artificial intelligence into a middle school Information Technologies and Software course through the systematic ASSURE instructional design model significantly enhances students' digital literacy and motivation, provided that technical and logistical challenges are addressed through iterative refinement and a focus on ethical evaluation.

Original authors: Muhammed Ali Özkan, Harun Şahin

Published 2026-10-16
📖 5 min read🧠 Deep dive

Original authors: Muhammed Ali Özkan, Harun Şahin

Original paper licensed under CC BY 4.0 (https://creativecommons.org/licenses/by/4.0/). ✨ This is an AI-generated explanation of the paper below. It is not written or endorsed by the authors. For technical accuracy, refer to the original paper. Read full disclaimer

In the modern classroom, technology is no longer just a tool for looking things up; it has become a partner in creation. Artificial intelligence, the ability of computers to generate text, images, and solutions based on human instructions, is now part of everyday life. For students, this raises a critical question: how do they learn to use these powerful systems without simply letting the machine do the work for them? The answer lies not in the software itself, but in how teachers structure the learning experience. If a student is handed a complex tool without a map, they may get lost or use it poorly. But if the tool is woven into a lesson plan that guides them through planning, making, checking, and improving their own work, the technology becomes a genuine engine for learning. This balance between human guidance and machine capability is the central challenge for educators today, particularly in subjects dedicated to digital skills.

A team of researchers in Türkiye set out to solve this puzzle for middle school students. They wanted to see if they could design a course that taught students how to use artificial intelligence responsibly and effectively, rather than just letting them play with it. They focused on the "Information Technologies and Software" class, a standard subject for sixth graders that covers everything from internet safety to creating digital projects. The researchers built their course around a specific teaching framework called the ASSURE model. This approach is like a blueprint for teachers: it starts by understanding who the students are, then sets clear goals, picks the right tools, gets the students actively involved, and finally checks if the lesson worked. The goal was to see if following this blueprint with artificial intelligence would actually improve what the students knew and how much they enjoyed the class.

The study unfolded in two stages, much like a dress rehearsal before the main show. First, the researchers tried out their lesson plan with a group of thirty-five students. This pilot run revealed that while the students were excited, they struggled with the basics. They had trouble logging into accounts, writing clear instructions for the computer, and managing their time. The researchers realized that before the students could create complex projects, they needed to learn how to handle the digital environment safely and efficiently. Consequently, they added a two-week preparation period to the course. During this time, students learned how to create secure passwords, use school email systems, and write specific instructions, known as prompts, to get the best results from the artificial intelligence. Once this foundation was laid, the main course began with twenty-one students over an eight-week period.

During the main course, the students did not just watch videos about technology; they became creators. They used artificial intelligence to generate images for safety posters, create short videos about digital citizenship, compose music, write documents, design presentations, and build spreadsheets. The key to the lesson was that the students were never allowed to accept the computer's first answer as the final product. Instead, they were taught to treat the computer's output as a rough draft. They had to check the work for errors, look for copyright issues, and refine the instructions to get better results. This cycle of creating, checking, and improving was repeated every week. The researchers watched closely, taking notes on how the students worked together, how they solved problems, and how they discussed the ethics of using these tools.

The results showed that this structured approach worked. After the course, the students demonstrated a significant improvement in their overall digital skills. They were better at finding information, creating content, and solving problems with technology. More importantly, their motivation to learn the subject increased sharply. The students reported that they felt more capable and interested because they were making things that mattered to them, rather than just memorizing facts. They learned that they could use the computer to help them think, but they still had to be the ones in charge. They realized that the computer could generate an image, but only a human could decide if that image was accurate, safe, or ethical.

The researchers found that the success of the course did not come from the artificial intelligence tools themselves, but from the careful way the lessons were designed. The students learned that technology is most useful when it is part of a process that includes human judgment. By adding the preparation time and insisting on a cycle of review and improvement, the teachers ensured that the students remained the active thinkers. The study suggests that simply putting artificial intelligence in a classroom is not enough to improve learning. Instead, the technology must be integrated into a lesson plan that teaches students how to guide the machine, verify its work, and take responsibility for the final result. This approach turns a potentially passive experience into an active one, where students learn to be the architects of their own digital future.

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