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Development of a questionnaire for children’s perceptions of urban physical activity scenes in China: A modified Delphi study

This study utilized a modified Delphi method with Chinese experts to develop and validate a new 49-item questionnaire that assesses children's perceptions of urban physical activity scenes through a development-sensitive, scene-oriented framework emphasizing educational, egalitarian, neighborly, self-expressive, and glamorous dimensions.

Original authors: PEI OU, Nor Eeza Zainal Abidin, Hutkemri Zulnaidi

Published 2026-06-30
📖 5 min read🧠 Deep dive

Original authors: PEI OU, Nor Eeza Zainal Abidin, Hutkemri Zulnaidi

Original paper licensed under CC BY 4.0 (https://creativecommons.org/licenses/by/4.0/). This is an AI-generated explanation of the paper below. It is not written or endorsed by the authors. For technical accuracy, refer to the original paper. Read full disclaimer

Imagine you are trying to understand why children love (or hate) a specific park. Most city planners and researchers have been looking at the park through a "grown-up checklist." They ask: Is the fence tall enough? Are the benches sturdy? Is the path flat? They measure the hardware of the place.

But this new study suggests that to truly understand a child's experience, we need to look at the software—the feelings, the stories, and the social vibe of the place. The researchers call this the "scene."

Here is a simple breakdown of what the paper did and found, using some everyday analogies.

The Problem: The "Grown-Up" Map

Think of existing tools for measuring parks like a real estate agent's checklist. They focus on facts: "Is there a slide?" "Is it safe?" "Is it close to the bus stop?"

The authors argue this is like trying to understand a movie by only counting the number of chairs in the theater. It misses the plot, the emotions, and why the audience actually cares. Children don't just see a "safe playground"; they see a place where they can be cool, learn something, or hang out with friends. The old tools were missing these "scene" elements.

The Solution: Building a New "Taste Test"

The researchers wanted to build a new questionnaire (a survey) specifically for children to describe these "scenes." But you can't just guess what questions to ask. You need a panel of experts to help you cook up the perfect recipe.

They used a method called the Delphi Method. Imagine this as a blind taste-test competition with a group of expert chefs (in this case, 14 experts in sports, sociology, and urban planning).

  1. Round 1 (The Rough Draft): The researchers started with a massive menu of 94 potential questions covering 17 different ideas (like "Is it local?" "Is it corporate?" "Is it safe?"). They sent this to the expert chefs.
  2. The Tasting: The experts rated every question. They said, "This question is too confusing," or "Kids won't understand this word," or "This isn't important."
  3. The Cut: Based on the experts' feedback, they chopped the menu down. They threw out 7 entire categories of questions (like "State" or "Traditional" themes) because the experts agreed that children don't really think about big, abstract national symbols when they are playing.
  4. Round 2 (The Final Menu): They took the remaining 49 questions and asked the experts to taste-test them again. This time, everyone agreed perfectly. The menu was finalized.

What Did They Find? (The Final Menu)

The final questionnaire, which they named the Urban Children's Physical Activity Scene Perception Questionnaire (UCPASPQ), focuses on 9 key "flavors" that matter to kids.

Instead of just "safety" or "facilities," the final list highlights these specific "scenes":

  • The "Local Flavor" (Locality): Does this place feel like our city? (e.g., "Are there orange trees here because we are in Changsha?")
  • The "Classroom" (Educational): Does this place teach me something? (e.g., "Do the signs here tell me why exercise is good for me?")
  • The "Community Hall" (Neighborly): Do I know the people here? Is it a place where neighbors chat?
  • The "Stage" (Self-Expressive): Can I show off my skills here? Do I feel free to be myself?
  • The "Fair Play" (Egalitarian): Is this place for everyone? Can a kid in a wheelchair get in? Is it free?
  • The "Glamorous" (Glamorous): Is it pretty? Do the lights and colors make me feel happy?
  • The "Organizer" (Formality): Is there a coach or a ceremony? Does it feel like a real event?
  • The "Smart Design" (Rational): Does the layout make sense for running and playing?
  • The "Brand" (Corporateness): Is it sponsored by a company? (Kids noticed this too!)

What they threw away:
They realized that kids don't care about "State" symbols (like big government flags) or "Traditional" history in the same way adults do. To a child, a park isn't a monument to history; it's a place to play and be with friends.

The Big Takeaway

The study concludes that a park isn't just a collection of equipment. It's a social stage.

  • Old View: A park is a place with swings and slides.
  • New View: A park is a place where a child learns, makes friends, feels fair treatment, and expresses their personality.

The researchers say that if we want to build "child-friendly cities," we shouldn't just build more swings. We need to design spaces that feel like a community stage where kids can learn, connect, and feel like they belong.

What This Paper Doesn't Say

It's important to stick to what the paper actually claims:

  • This paper only built and tested the survey questions with experts.
  • It did not test the survey on actual children yet (that's the next step).
  • It did not prove that building these specific "scenes" will automatically make kids healthier or happier (though it suggests they should).
  • It did not test if this survey works in other countries (it was designed specifically for the cultural context of China).

In short, the paper successfully baked the perfect recipe for measuring how children see their play spaces. Now, the world has a better tool to ask the right questions.

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