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Developing the E-MOI: A theory-driven multidimensional inventory for general and specific problematic technology use among adults

This study presents the development and validation of the E-MOI, a new 77-item, 11-subscale multidimensional inventory designed to assess general and specific problematic technology use among adults, thereby extending the existing E-MOI battery to fill a critical gap in standardized assessment tools for this demographic.

Original authors: Anna Wojtkowska, Agata Gąsiorowska

Published 2026-07-10
📖 5 min read🧠 Deep dive

Original authors: Anna Wojtkowska, Agata Gąsiorowska

Original paper licensed under CC BY 4.0 (https://creativecommons.org/licenses/by/4.0/). This is an AI-generated explanation of the paper below. It is not written or endorsed by the authors. For technical accuracy, refer to the original paper. Read full disclaimer

Imagine your digital life as a massive, bustling city. For years, the maps we used to navigate this city were drawn decades ago. They showed streets for "email" and "chat rooms," but they completely missed the skyscrapers of TikTok, the neon-lit arcades of online gaming, and the endless shopping malls of the internet. Because our old maps were so outdated, trying to find someone who was getting lost in this modern city was like trying to find a needle in a haystack using a compass that points to the wrong north.

Enter the E-MOI, a brand-new, high-tech GPS designed specifically for adults navigating the digital jungle. Created by a team of psychologists and tech experts in Poland, this isn't just one map; it's a whole battery of 77 questions (think of them as 77 different sensors) that can spot exactly where someone is getting stuck, whether they are doom-scrolling, gambling, or just spending too much time in the virtual world.

The Old Maps vs. The New GPS

The researchers found that the old tools were like trying to measure a hurricane with a ruler. Many existing tests were built for an older internet, asking about things like "email addiction" (which, let's be honest, isn't the main problem anymore). Plus, most of these tests only asked the person themselves, "Hey, do you have a problem?" But people are terrible at judging their own habits—they might lie to look good or just not realize how bad it is.

The E-MOI fixes this by doing two things:

  1. It looks at the whole picture: Instead of just asking "Do you game too much?", it checks if you're addicted to gaming, social media, shopping, dating apps, pornography, or gambling, and it also measures your general relationship with technology.
  2. It brings in a second pair of eyes: The researchers created a special "observer" version. Just like a parent might notice their kid is glued to a screen even if the kid says, "I'm fine," this tool lets a partner or friend fill out the same questions about the user. This helps catch the truth when someone is too defensive to admit it.

How They Built the Machine

To build this new GPS, the team didn't just guess. They started with a massive pile of 327 potential questions and whittled them down through a rigorous process. They asked experts to rate the questions, then tested them on 2,323 real people aged 18 to 71.

The process was like a scientific sieve:

  • Phase 1: They looked at the data from over 1,000 people to see which questions actually stuck together. They found that the questions naturally grouped into 11 different categories (or "sub-scales").
  • Phase 2: They tested these groups on another 1,000 people to make sure the map held up.
  • Phase 3: They checked if the map was stable over time by asking 319 people to take the test again a month later. The results were almost identical, proving the tool doesn't just give random answers.
  • Phase 4: They tested the "observer" version to see if friends and partners could accurately spot the same problems.

What the Map Reveals

The final result is a tool with 77 items and 11 subscales. It measures things like:

  • E-media overuse: Are you just glued to your screen?
  • Virtualization: Do you prefer the online world to the real one?
  • Insight into losses: Do you know you're losing time or money but can't stop?
  • Addiction signs: The classic symptoms like needing more "doses" to feel the same buzz, or feeling shaky when you can't use your phone.

The data showed that this tool works. When they compared it to other known tests, the E-MOI lined up perfectly. For example, if someone scored high on "gaming addiction" in the E-MOI, they also scored high on other established gaming tests. If they scored high on "protective behaviors" (like taking breaks), they reported being happier with their lives.

Who Gets Lost in the City?

The study also mapped out who tends to get lost where. The data suggests that men generally reported higher levels of trouble with gaming, gambling, pornography, and dating apps. Women, on the other hand, showed higher levels of trouble with social media.

Age played a big role too. Younger adults (18–34) tended to have higher scores across almost all the "problem" categories, while older adults (35–65) were better at using "protective behaviors"—basically, they were better at setting boundaries and taking breaks. Interestingly, people with higher education levels were less likely to show signs of addiction-like behaviors, even if they used technology just as much as everyone else.

How Sure Are We?

The researchers are pretty confident in this new tool. They ran the numbers using advanced statistics (like Confirmatory Factor Analysis) and found the model fit the data well, though they admit it's a complex system and not perfectly perfect (some statistical scores were "acceptable" rather than "excellent"). They also note that the tool is a snapshot of the current digital world. It doesn't yet cover new things like cryptocurrency trading or AI use, because those weren't huge problems for the general public when they built the test.

The Bottom Line

The E-MOI is a major upgrade for anyone trying to understand digital addiction in adults. It moves beyond the old, clunky maps and gives us a detailed, multi-angle view of how people interact with technology. It's not a magic cure, but it's a much better flashlight for finding the problems so we can actually fix them. As the researchers suggest, this tool helps scientists and therapists stop guessing and start measuring, ensuring that help is targeted exactly where it's needed.

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