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Impact of guided STEM challenges on critical thinking and scientific reasoning in the Early Years.

This study demonstrates that incorporating guided questioning into structured LEGO-based STEM tasks significantly enhances critical thinking, scientific reasoning, and problem-solving skills in 5- to 6-year-old children, effectively bridging the gap between play-based early years learning and more structured school curricula.

Original authors: Leanne Joy Shay, Rachel Takriti, Ahmad Qablan, Lise Westaway

Published 2026-07-08
📖 4 min read☕ Coffee break read

Original authors: Leanne Joy Shay, Rachel Takriti, Ahmad Qablan, Lise Westaway

Original paper licensed under CC BY 4.0 (https://creativecommons.org/licenses/by/4.0/). This is an AI-generated explanation of the paper below. It is not written or endorsed by the authors. For technical accuracy, refer to the original paper. Read full disclaimer

Imagine a child's mind as a garden. In the earliest years (Early Years Foundation Stage), this garden is a wild, beautiful place where kids run around, dig in the dirt, and follow their curiosity wherever it leads. They learn by playing freely. But as they move into "Year 1" (the first year of formal school), the garden gets fenced in. The curriculum becomes more like a strict construction site with blueprints, rules, and specific goals.

The problem is that this sudden shift from "wild play" to "strict building" can sometimes cause kids to lose their spark for asking "Why?" and "What if?" This is especially tricky in places like the UAE, where classrooms are full of children from many different countries and languages.

The Experiment: Building with LEGO
To see how to keep that spark alive during this transition, researchers Leanne Shay and her team at the United Arab Emirates University set up a four-week experiment with 39 children (ages 5 and 6). They used LEGO bricks to build two things: a seesaw and a marble maze.

They split the kids into two teams:

  1. The "Free Play" Team (Control Group): These kids were told, "Here are some LEGOs, build a seesaw and a marble maze." They were left to figure it out on their own.
  2. The "Guided" Team (Intervention Group): These kids got the same task, but a teacher walked around asking them specific, open-ended questions like, "What do you think will happen if you move this piece?" or "Why did the marble fall off?"

What Happened? The "Flat" vs. The "House"
The results were like night and day, and the researchers used some great examples to show why.

  • The Free Play Team: These kids were enthusiastic and fast. They built their structures quickly and often said, "I'm done!" However, their creations were often flat and simple. When they tried to make a marble maze, they just made a flat platform. The marble rolled right off because there were no walls or tracks to guide it. They treated the task like a race to finish, not a puzzle to solve. They didn't really think about why their design failed; they just moved on.
  • The Guided Team: These kids took longer, but they built something amazing. One group built a "house maze" with multiple levels, walls, and even a little lamp. When their structure was wobbly, they didn't give up; they added more pieces to fix it. When asked "Why did it fall?", they thought about the balance and the middle point (the fulcrum) and fixed it.

The "Scaffolding" Metaphor
Think of the teacher's questions as scaffolding (the temporary metal poles builders use to help construct a tall building).

  • Without scaffolding (the Free Play group), the kids tried to build a tower but kept hitting a ceiling of their own understanding. They could see the bricks, but they didn't know how to stack them to reach higher thinking.
  • With scaffolding (the Guided group), the teacher's questions acted as the poles. They didn't build the tower for the kids, but they gave the kids something to stand on so they could reach higher. The questions helped the children move from just looking at the blocks to thinking about how the blocks work together.

The Key Findings
The study found that while both groups could see what was happening (observation), only the Guided group learned how to:

  • Guess what would happen next (Hypothesis).
  • Test their ideas (Testing).
  • Think about what went wrong and fix it (Reflection).
  • Keep trying when things got hard (Persistence).

The researchers concluded that in the tricky transition from "playtime" to "school time," simply letting kids play isn't enough to teach them how to think like scientists. They need a little help from an adult who asks the right questions to unlock their brain's problem-solving power. This is especially helpful for children learning English as a second language, as the questions give them a way to talk about their ideas and understand the concepts better.

In short: Play is great, but play with a little bit of "thinking questions" from a teacher turns a fun activity into a powerful learning experience.

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