Inside Qubic's Selfish Mining Campaign on Monero: Evidence, Tactics, and Limits
This paper analyzes Qubic's 2025 mining campaign on Monero, revealing that while the group caused network disruption through elevated orphaning and reorganizations, it failed to achieve sustained majority control or profit advantages, ultimately demonstrating the resilience of Monero's privacy-preserving proof-of-work ecosystem against non-optimized selfish mining tactics.
Original paper licensed under CC BY 4.0 (http://creativecommons.org/licenses/by/4.0/). This is an AI-generated explanation of the paper below. It is not written or endorsed by the authors. For technical accuracy, refer to the original paper. Read full disclaimer
Imagine the internet as a giant, global game of "keep the score." In this game, thousands of computers work together to solve a massive, ever-changing math puzzle. Whoever solves the puzzle first gets to write the next page of the game's history book and earns a digital reward. This is how blockchains like Monero work. But here's the tricky part: what if one player decides to deviate? Instead of writing their page immediately, they hide it in their pocket, waiting to see if anyone else writes a page first. If someone else does, they might throw their hidden page away. But if they manage to write a few pages in secret and then suddenly reveal them all at once, they could overwrite the honest players' work and steal the rewards. This sneaky trick is called "selfish mining." It's a bit like a group of kids in a classroom where one student waits to see what answer the teacher writes on the board before raising their hand with their own answer, hoping to make the teacher erase everyone else's work.
Now, imagine a group called Qubic, who usually play a different game entirely, decided to try this selfish mining trick on Monero in 2025. They claimed they had gathered enough power to take over the game, essentially saying, "We have 51% of the power, so we can rewrite the rules." This raised a big question for everyone watching: Did they actually succeed in rewriting the game, or was it just a loud bluff? And if they tried to deviate, did it actually make them richer, or did it just cause a lot of chaos?
This paper is like a team of digital detectives who decided to investigate exactly what happened during Qubic's campaign. They didn't just take Qubic's word for it; they built their own tools to watch the game, looked at the messy scraps of paper (orphaned blocks) that got thrown away, and even peeked at the secret notes Qubic left behind. They wanted to know: Did Qubic really control the game? Did they get more money than if they had just played fair? And how did the rest of the Monero community fight back?
The detectives found that Qubic's claim of a "51% takeover" was mostly a bluff. While they did have a lot of power for short bursts, they never held a steady majority of the game's power. Instead of smoothly rewriting the history book, their attempt caused a lot of confusion. It was like a traffic jam where cars kept crashing into each other, creating long lines of discarded cars (orphaned blocks) and forcing the traffic to back up and reorganize. The paper suggests that Qubic didn't follow a perfect, textbook deviation strategy. Instead, they seemed to be guessing and changing their tactics, sometimes hiding blocks and sometimes releasing them too early.
Most importantly, the investigation showed that Qubic didn't actually get richer by deviating. In fact, when you add up all the blocks they found and the rewards they earned, they ended up with about 4% less than they would have if they had just played honestly the whole time. The paper suggests that while they managed to disrupt the game and cause some chaos, they didn't find a magic trick to make money faster. The Monero community, acting like vigilant neighbors, watched Qubic closely and even tried to broadcast Qubic's secret blocks before Qubic was ready to release them. In response, Qubic started encrypting their messages and hiding their moves, making it harder for the detectives to see what was happening later in the campaign. Ultimately, the story isn't about a villain winning the game; it's about a chaotic attempt to deviate that caused a lot of noise but didn't pay off, proving that in this digital world, trying to game the system often just leads to a shorter wallet and a lot of headaches.
Drowning in papers in your field?
Get daily digests of the most novel papers matching your research keywords — with technical summaries, in your language.