Exploring the Adoption Intention in Using AI-Enabled Educational Tools Among Preservice Teachers in the Philippines: A Partial-Least Square Modeling
This study utilizes PLS-SEM to analyze data from 563 Filipino pre-service teachers, revealing that internal motivational and emotional factors, particularly performance expectancy and hedonic motivation, are the primary drivers of their intention to adopt AI-enabled educational tools, outweighing the influence of external institutional factors.
Original paper licensed under CC BY 4.0 (http://creativecommons.org/licenses/by/4.0/). This is an AI-generated explanation of the paper below. It is not written or endorsed by the authors. For technical accuracy, refer to the original paper. Read full disclaimer
Imagine you are training to become a teacher. You are about to enter a classroom for your first real practice (your "practicum"), and you have a new, powerful toolbox in front of you: AI educational tools. These are smart programs that can help you make lesson plans, grade papers, or create fun quizzes.
But here's the big question: Will you actually use them?
This paper is like a detective story that investigates why some future teachers in the Philippines are excited to use these AI tools, while others might hesitate. The researchers asked 563 student teachers to fill out a survey and then used a special mathematical model (a "recipe" for understanding human behavior) to figure out what drives their decisions.
Here is what they found, explained simply:
1. The Two Main Engines: "Will it help me?" and "Is it fun?"
The study found that two things are the biggest drivers for using AI, acting like the two engines on a rocket ship:
- Performance Expectancy (The "Superpower" Factor): This is the belief that the tool will actually make the teacher's job easier or better. If a student teacher thinks, "This AI will help me grade faster and make my lessons look amazing," they are very likely to use it. It's like buying a high-tech vacuum cleaner because you know it will clean your house better than a broom.
- Hedonic Motivation (The "Joy" Factor): This is simply about having fun. If the tool feels playful, entertaining, or enjoyable to use, teachers want to use it. It's the difference between doing a chore and playing a video game. If the AI feels like a fun toy rather than a boring assignment, adoption goes up.
2. The "Ease of Use" Misconception
You might think, "If a tool is easy to use, people will definitely use it." The study found this isn't exactly true for these teachers.
- The Finding: How "easy" a tool is (Effort Expectancy) did not directly make teachers want to use it.
- The Twist: However, "ease of use" is heavily influenced by three internal feelings:
- Confidence: "Do I believe I can handle this?" (Computer Self-Efficacy).
- Fear: "Am I scared I'll break it?" (Computer Anxiety).
- Playfulness: "Does this feel like a game?" (Computer Playfulness).
- The Analogy: Think of a new video game. Even if the controls are simple (easy to use), you won't play it if you are terrified of the buttons or feel stupid trying to learn. But if you feel confident and think the game is fun, you'll want to play, even if it's a little tricky.
3. The Surprising "Peer Pressure" Effect
Usually, we think if our friends or bosses tell us to do something, we will do it. The study found the opposite for AI.
- The Finding: Social Influence (what peers or supervisors say) actually had a negative effect.
- The Analogy: Imagine a teacher is told, "You must use this AI because the principal said so." Instead of feeling motivated, they might feel forced or rebellious. It's like being told to eat a specific vegetable by a parent; sometimes, the pressure makes you less likely to want to eat it because you feel your freedom is being taken away. They want to use the tools because they want to, not because they were told to.
4. What Didn't Matter Much
The study looked at other factors, but they weren't the main drivers:
- Institutional Support: Having good internet or computers (Facilitating Conditions) didn't automatically make teachers want to use AI. You can have a Ferrari in the garage, but if you don't want to drive it, it just sits there.
- Price: Since most of these tools are free or low-cost, the "value for money" wasn't a huge deciding factor.
- Habit: Just because they used technology before didn't guarantee they would use AI specifically.
The Bottom Line
The paper concludes that to get future teachers to use AI, we shouldn't just build better computers or force them to use it. Instead, we need to focus on the inside of the teacher:
- Show them the magic: Prove that AI actually helps them do their job better (Performance).
- Make it fun: Ensure the tools are engaging and enjoyable (Hedonic).
- Build confidence: Help them feel capable and reduce their fear of technology.
- Stop the pressure: Let them choose to use it because they see the value, not because a boss told them to.
In short, for these future teachers, internal motivation is the key, not external rules or infrastructure.
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