← Latest papers
💻 computer science

Emergence of Social Reality of Emotion through a Social Allostasis Model with Dynamic Interpretants

This paper presents a computational model demonstrating that social reality in emotion emerges through the convergence of two agents' interoceptive priors and symbol interpretations, achieved via active inference and dynamic symbol exchange within a social allostasis framework.

Original authors: Kentaro Nomura, Yushi Tsubamoto, Takato Horii

Published 2026-05-12
📖 4 min read☕ Coffee break read

Original authors: Kentaro Nomura, Yushi Tsubamoto, Takato Horii

Original paper licensed under CC BY 4.0 (http://creativecommons.org/licenses/by/4.0/). This is an AI-generated explanation of the paper below. It is not written or endorsed by the authors. For technical accuracy, refer to the original paper. Read full disclaimer

Imagine two people, let's call them Alex and Blake, who are trying to figure out how to feel good, but they can't speak the same language yet. They don't have words for "hot," "cold," "hungry," or "tired." Instead, they only have internal signals (like a stomach rumble or a shiver) and a shared goal: to make their internal signals feel comfortable.

This paper describes a computer simulation of how Alex and Blake might invent a shared language for emotions and feelings just by interacting with each other.

Here is the story of how they do it, broken down into simple concepts:

1. The Internal "Thermostat" (Allostasis)

Think of your brain as a smart thermostat for your body. It constantly predicts what your body needs (like energy or temperature) and tries to keep things balanced.

  • The Problem: Alex's thermostat likes it warm and cozy. Blake's thermostat likes it cool and crisp.
  • The Action: To feel good, Alex wants to "eat" (to get energy) or "warm up." Blake wants to "cool down."
  • The Conflict: If they just acted alone, they would never agree on what to do.

2. The "Gestures" (Symbols)

Since they can't speak, they have to invent a way to communicate. They start using symbols (like abstract words or gestures) to say, "I think we should do this action."

  • At first, their symbols are random. Alex might use a "Blue Dot" to mean "Eat," while Blake uses a "Red Dot" for the same thing.
  • They play a game called the Naming Game. One person proposes a symbol (the Speaker), and the other person decides whether to accept it or reject it (the Listener).

3. The Magic of "Rejection" (The Learning Mechanism)

This is the most important part of the story. How do they learn to agree?

  • The Scenario: Alex proposes a symbol meaning "Let's Eat." Blake rejects it because Blake is actually trying to "Cool Down."
  • The Lesson: Instead of just arguing, Alex learns a lesson. Alex thinks, "Oh, my idea didn't work for Blake. Maybe I should change what I want so that my idea works for both of us."
  • The Shift: Alex slowly adjusts their internal "thermostat." Instead of wanting it super hot, Alex starts wanting a "medium" temperature. This is a compromise.

Over thousands of rounds of this game, Alex and Blake stop fighting. They both adjust their internal goals until they meet in the middle. They now share the same "ideal state."

4. The Emergence of "Social Reality"

Eventually, something magical happens. The symbols they use stop being random.

  • A specific symbol (let's say, a "Green Circle") now reliably means "Let's do the action that makes us both feel good."
  • Because they both agree on what the symbol means, and they both agree on what feeling is "good," they have created a Social Reality.

In this paper, "Social Reality" isn't a physical place; it's a shared agreement. It's the moment when two people stop seeing the world through their own eyes and start seeing it through a shared lens. The emotion (or feeling) isn't just inside Alex's head or Blake's head anymore; it exists in the space between them, built on their mutual agreement.

The Key Takeaways from the Simulation

  • Emotions are built, not born: The paper suggests that emotions aren't hardwired biological facts (like a fixed "fear" button). Instead, they are like a shared dialect that two people invent together to manage their bodies.
  • Compromise creates meaning: The meaning of a word (or emotion) changes as the relationship changes. Early in the simulation, a symbol might mean "Eat because I'm hungry." Later, as they get used to each other, that same symbol might shift to mean "Rest because we are both calm."
  • No telepathy needed: They didn't need to read each other's minds. They just needed to listen to what the other person accepted or rejected, and adjust their own internal goals accordingly.

Summary

Imagine two dancers who start with different rhythms. One wants to dance fast; the other wants to dance slow. They don't have a script. But through trial and error, if one tries a fast move and the other steps back, the first dancer slows down. Eventually, they find a perfect, shared rhythm.

The paper argues that emotions are that shared rhythm. They emerge when we negotiate our internal needs with others, creating a common language of feeling that allows us to live together in a shared reality.

Drowning in papers in your field?

Get daily digests of the most novel papers matching your research keywords — with technical summaries, in your language.

Try Digest →