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To Wait or To Probe: Arbitrage Competition on High-Throughput Blockchains

This paper analyzes how high-throughput blockchain configurations influence the competition between targeted and probabilistic MEV search strategies, demonstrating that while probabilistic search constitutes a minority of arbitrage activity, it generates the vast majority of spam and gas consumption, whereas protocol adjustments like fee floors and flashblocks effectively shift revenue toward successful trades and reduce network congestion.

Original authors: Fei Wu, Burak Öz

Published 2026-06-02
📖 5 min read🧠 Deep dive

Original authors: Fei Wu, Burak Öz

Original paper licensed under CC BY 4.0 (http://creativecommons.org/licenses/by/4.0/). This is an AI-generated explanation of the paper below. It is not written or endorsed by the authors. For technical accuracy, refer to the original paper. Read full disclaimer

Imagine a high-speed digital marketplace where people are racing to find and buy rare items (like a first-edition book) the moment they appear. In this paper, the authors study how two different types of "hunters" (bots) compete to find these opportunities on fast blockchains like Base, and how the rules of the game change who wins.

Here is the breakdown of the paper using simple analogies:

The Two Types of Hunters

The paper identifies two main strategies bots use to find profit:

  1. The "Planner" (Targeted Search):

    • How they work: This bot sits back and waits. It uses powerful computers outside the marketplace to figure out exactly where the rare book is, what it costs, and how to buy it. Once it has a perfect plan, it walks into the store and makes one single, confident purchase.
    • The result: They are very efficient. They rarely make mistakes, but they need to be sure of the information before they act.
  2. The "Sweeper" (Probabilistic Search):

    • How they work: This bot is impatient. It doesn't wait for a perfect plan. Instead, it runs into the store and starts frantically checking every shelf, every aisle, and every bin, thousands of times a second. It asks, "Is the book here? Is it there?" If it finds a match, it buys it. If not, it keeps checking.
    • The result: They find opportunities faster sometimes, but they create a massive amount of "noise." Most of their checks are useless, clogging up the store's aisles and making it hard for other customers to move. In the paper, these useless checks are called spam.

The Problem: The Store is Getting Crowded

The authors noticed that while "Sweepers" only account for about 23% of the actual successful deals, they are responsible for 95% of the noise (spam) and use up 20% of the store's total space. It's like a library where one person is checking out a book, but 100 other people are running around shouting "Is the book here?" over and over, blocking the doors.

The Experiments: Changing the Rules

The researchers watched what happened when the "store managers" (the blockchain protocol) changed the rules in three specific ways:

1. The "Flashblocks" Experiment (Faster, Smaller Windows)

  • The Change: The store started updating its inventory list every 200 milliseconds instead of every 2 seconds. This created tiny, fast-moving windows of opportunity.
  • The Effect: The "Sweepers" struggled. Because the windows were so small, the heavy, slow bots that checked too many shelves got pushed out of the line. Only the leaner, faster bots survived.
  • The Outcome: The number of "Sweeper" bots dropped dramatically. However, the ones that did survive started checking shelves even more frantically to compensate. So, while there were fewer Sweepers, the total noise didn't drop as much as hoped because the survivors were working harder.

2. The "New Token" Surge (A Temporary Gold Rush)

  • The Change: Two new, popular items (tokens named AVNT and MIRROR) were suddenly introduced. No one knew the rules for them yet.
  • The Effect: This was a temporary boom for the "Sweepers." Since no one had a pre-made plan for these new items, the bots that could run around and check everything in real-time had an advantage. A huge wave of new bots rushed in to try their luck.
  • The Outcome: This created a massive spike in spam. But as soon as the new items became "normal" and people figured out the rules, the "Sweepers" left, and the "Planners" took over again.

3. The "Fee Hike" (Making it Costly to Check)

  • The Change: The store raised the minimum fee required just to walk through the door and check a shelf.
  • The Effect: This hurt the "Sweepers" the most. Since they check thousands of shelves and fail most of the time, the cost of walking through the door added up quickly. If a bot checks 1,000 shelves and only finds one deal, but the fee for checking is too high, they lose money.
  • The Outcome: The bots that couldn't afford to keep checking (the low-value ones) left the store. The "Sweepers" that stayed were the ones with the most valuable deals, but their numbers shrank significantly. The "Planners," who only make one check per deal, were less affected.

The Big Takeaway

The paper concludes that protocol design matters.

  • If you make the ordering of transactions very fast and granular (like Flashblocks), you naturally push out the heavy, spammy bots, but the survivors might just work harder.
  • If you raise the fees, you force the bots to be more efficient; they can't afford to waste time checking things that aren't valuable.

Ultimately, the authors show that you can't just "ban" spam. You have to understand how the bots are hunting. By changing the rules of the game (speed, fees, and information), the blockchain can encourage the "Planners" and discourage the "Sweepers," making the marketplace cleaner and more efficient for everyone.

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