Testing Circumscription in Iron Age Galicia, Spain: Computational Approaches to Conflict and Subsistence in the Castro Landscapes
This study challenges the applicability of circumscription theory to Iron Age Galicia by demonstrating through computational modeling that local resources were sufficient to support hillfort populations, suggesting that these communities maintained an egalitarian agrarian structure until the arrival of Roman influence.
Original paper licensed under CC BY 4.0 (https://creativecommons.org/licenses/by/4.0/). This is an AI-generated explanation of the paper below. It is not written or endorsed by the authors. For technical accuracy, refer to the original paper. Read full disclaimer
Imagine you are a detective trying to solve a mystery that happened thousands of years ago. You aren't looking for a missing jewel, but for a missing piece of human history: how did ordinary villages turn into powerful, unequal societies with kings and slaves? For decades, archaeologists have had a favorite theory called "circumscription." Think of it like a game of musical chairs where the music stops, and suddenly, there are more players than chairs. The theory suggests that when a population grows too big for the land around them to feed, people get desperate. They fight over the remaining food, the strongest groups win, and the losers get forced to work for the winners, creating a hierarchy. It's a story of pressure, scarcity, and inevitable conflict. But is this story true for every ancient society, or did some groups find a way to share the chairs peacefully? This question matters because it changes how we understand human nature: are we destined to fight over resources, or can we organize ourselves differently?
In this study, a team of researchers from the Spanish National Research Council decided to put this "musical chairs" theory to the test in Iron Age Galicia, a region in northwest Spain filled with ancient hillforts called castros. Instead of just guessing, they built a digital simulation—a giant, complex video game of the past—to see if these ancient people actually ran out of food. They fed the computer data about how big the villages were, how many people could fit in them, and how much land was needed to grow enough cereal to survive. Crucially, they didn't just run a "normal" game; they ran the "hard mode" version. They assumed the worst possible conditions: that the soil was poor, the farming methods were basic, and that every single hillfort in the region was occupied at the exact same time, creating a massive, artificial population boom.
The results were a shock to the traditional story. Even under these extreme, worst-case scenarios, the computer showed that almost every single castro had plenty of land to feed its people. In fact, the simulations revealed that between 91% and 99.5% of the settlements had a positive balance, meaning they had enough resources to survive without fighting their neighbors for space. Some models suggested that these villages had up to 14 times more land than they actually needed. This suggests that the "musical chairs" scenario never happened in Iron Age Galicia. The land wasn't scarce, and the population wasn't squeezed into a corner.
Because the land was so abundant, the researchers argue that the rise of social inequality (kings and slaves) wasn't forced by a lack of food or a crowded environment. Instead, the evidence points to a society that was "segmentary" and egalitarian. Imagine a neighborhood where every house is roughly the same size, and every family has its own garden that is big enough to feed them. In this world, if a family wanted to grow, they didn't have to conquer a neighbor; they could just move a little further away and start a new, equal village. The researchers found that these ancient communities actively controlled their own size, keeping their villages small (mostly under 1 hectare) to avoid the pressure that leads to conflict. They lived in a landscape of "complementary opposition," where groups were different but equal, constantly checking each other's power to keep things fair.
The study suggests that this peaceful, self-sufficient way of life lasted for centuries, only crumbling when the Romans arrived in the last two centuries before the Common Era. The Romans brought new ways of organizing society, trade, and warfare that dismantled the old, balanced system. So, while the "circumscription" theory might explain how some ancient states formed, it doesn't fit the story of Iron Age Galicia. Here, the land was generous, and the people chose to stay equal, proving that for a long time, human societies could thrive without needing a boss to tell them what to do.
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