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How Short-Video Marketing Shapes Hanfu Travel Interactive Experiences: A Dual Sequential Mediation Model of Motivations, Constraints, and Attitudes

This study utilizes a dual sequential mediation model to demonstrate that short-video marketing enhances Hanfu travel interactive experiences by positively influencing travel motivations and attitudes while simultaneously mitigating travel constraints.

Original authors: You-Yu Dai, Yuting Wang

Published 2026-08-04
📖 4 min read☕ Coffee break read

Original authors: You-Yu Dai, Yuting Wang

Original paper licensed under CC BY 4.0 (https://creativecommons.org/licenses/by/4.0/). This is an AI-generated explanation of the paper below. It is not written or endorsed by the authors. For technical accuracy, refer to the original paper. Read full disclaimer

Imagine you are scrolling through your phone, watching a 15-second video of someone gliding through an ancient temple in beautiful, flowing traditional robes. You feel a spark of wonder, a sudden "I want to do that!" feeling. This is the world of Hanfu, the traditional clothing of the Han ethnic group, which has exploded in popularity among young people in China. But how does a quick video on a screen turn into a real-life adventure? To understand this, scientists use a few big ideas. First, there's the Stimulus-Organism-Response idea: something happens outside you (the video), it changes how you feel inside (your thoughts and feelings), and that leads to what you actually do (traveling). Then there's the idea of Motivation vs. Constraints: the things that push you to go (like curiosity or wanting to look cool) versus the things that hold you back (like being scared of looking weird or not knowing how to rent the clothes). Finally, there's Attitude, which is like the final decision your brain makes after weighing all those pros and cons. Everyone cares about this because it helps us understand how digital content can bring people together with history and culture, turning a simple scroll into a real-world experience.

This paper, written by You-Yu Dai and Yuting Wang, dives deep into that exact process. They wanted to figure out exactly how Short-Video Marketing (SVM)—those snappy, fun clips on apps like TikTok or Douyin—changes a person's mind about Hanfu Travel. They didn't just ask, "Did the video make you want to go?" They asked a more complex question: "How did the video change your reasons for going and your fears about going, and how did those changes combine to create a great experience?"

Think of the researchers as detectives solving a mystery with a very specific map. They surveyed 408 people who are already interested in Hanfu culture. They built a model to test two secret pathways that connect the video to the actual trip.

The first pathway is the "Push" path. The video acts like a friendly nudge, boosting your Motivations (HTM). It makes you feel excited, curious, and eager to explore your heritage. The second pathway is the "Pull" path. This is the really clever part of their discovery. Usually, we think of obstacles (like "I'm too shy to wear this in public" or "I don't know where to go") as static walls that stop us. But this study found that short videos act like a dissolving agent. The videos don't just ignore the obstacles; they actively reduce the constraints (HTC). By showing real people having fun and looking good, the videos make the scary parts feel manageable. They teach you how to "negotiate" the barriers.

Both of these paths—the boost in excitement and the drop in fear—flow into one central river: Attitude (HTA). This is your overall feeling about the trip. Once your attitude is positive, it leads to a high-quality Interactive Experience (HTIE). This isn't just "I had a nice time"; it's a deep, performative experience where you feel like you are part of the story, co-creating the moment with the place and the people.

The results were clear and surprising in a good way. The study found that short videos do not directly force you to have a great experience. Instead, they work entirely through these psychological shifts. The videos successfully increased motivations and decreased constraints. When you combine a stronger "I want to" with a weaker "I can't," your attitude becomes super positive, and that is what creates the amazing interactive experience.

The authors also ruled out a few things. They showed that the video doesn't just magically make the experience happen on its own; the internal mental work (changing your mind about the barriers and the reasons) is absolutely necessary. They also found that while both paths matter, the "push" of motivation was a slightly stronger driver than the "pull" of removing fears, though both were essential.

In simple terms, this paper proves that short videos are like a training ground for cultural travel. They don't just sell a destination; they train your brain to be brave enough to try it and excited enough to want it. By turning abstract cultural symbols into relatable, visual stories, these videos help young people overcome their social anxiety and logistical worries, turning a digital spark into a real-life, immersive adventure. The study suggests that for this kind of niche, identity-driven travel, the key isn't just showing a pretty picture; it's showing people how to participate and why it matters, effectively dismantling the mental walls that keep them on the sidelines.

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