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Advances in 4D Representation: Geometry, Motion, and Interaction

This survey presents a distinctive perspective on 4D generation and reconstruction by categorizing representative works into three key pillars—geometry, motion, and interaction—to guide researchers in selecting and customizing appropriate 4D representations for diverse tasks, while also addressing the roles and limitations of large language models, video foundational models, and current dataset availability.

Original authors: Mingrui Zhao, Sauradip Nag, Kai Wang, Aditya Vora, Guangda Ji, Peter Chun, Ali Mahdavi-Amiri, Hao Zhang

Published 2026-03-10
📖 1 min read☕ Coffee break read

Original authors: Mingrui Zhao, Sauradip Nag, Kai Wang, Aditya Vora, Guangda Ji, Peter Chun, Ali Mahdavi-Amiri, Hao Zhang

Original paper licensed under CC BY 4.0 (http://creativecommons.org/licenses/by/4.0/). This is an AI-generated explanation of the paper below. It is not written or endorsed by the authors. For technical accuracy, refer to the original paper. Read full disclaimer

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