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The Moroccan Public Procurement Game

This paper analyzes the Moroccan public procurement market as a strategic game with discontinuous and non-quasiconcave payoffs, demonstrating the absence of pure-strategy Nash equilibria while establishing the existence of mixed-strategy equilibria for both two-player and general N-player scenarios.

Original authors: Nizar Riane

Published 2026-05-26
📖 5 min read🧠 Deep dive

Original authors: Nizar Riane

Original paper licensed under CC BY 4.0 (http://creativecommons.org/licenses/by/4.0/). This is an AI-generated explanation of the paper below. It is not written or endorsed by the authors. For technical accuracy, refer to the original paper. Read full disclaimer

The Big Picture: A Game of Guessing the Average

Imagine a group of people bidding on a contract to build a bridge. In the old days, the rule was simple: "Whoever offers the lowest price wins." But in 2023, Morocco changed the rules. Now, the winner isn't just the cheapest bidder.

Instead, the government sets a "Reference Price" (let's call it the Target). This Target is calculated by taking the average of everyone's bids and adding it to the government's own estimated cost.

  • The Goal: You want your bid to be the one closest to the Target, but not higher than it.
  • The Twist: If you bid too high, you lose. If you bid too low, you lose. You have to guess what everyone else will bid, calculate the average, and then aim your bid just below that average.

This turns the bidding process into a "Beauty Contest" (a famous economic concept). You aren't trying to be the most efficient; you are trying to guess what the group thinks the average will be, so you can position yourself just below it.

The Problem: No "Perfect" Move Exists

The author, Nizar Riane, uses Game Theory (the math of strategy) to analyze this new rule.

The Pure Strategy Problem:
Imagine you are playing this game with friends. You try to find one specific number to bid that will always win, no matter what your friends do.

  • If everyone bids the same amount, you can slightly lower your bid to win.
  • If everyone bids differently, you can calculate the perfect spot to undercut the average.
  • The Catch: As soon as you pick a "perfect" number, your friends can change their numbers to make your "perfect" spot a losing one.

The paper proves that in this game, there is no single "best" number to bid. If you try to stick to one specific number, you will eventually lose. In math terms, there is no "Pure Strategy" Nash Equilibrium (a stable state where no one wants to change their move).

The Solution: The Art of Randomness

Since you can't pick one winning number, the paper suggests the only way to play is to randomize. This is called a Mixed Strategy.

Instead of saying, "I will bid $100," you say, "I will randomly pick a bid between $90 and $110, following a specific pattern."

The paper finds two different ways to do this randomization for a game with two players:

  1. The Uniform Mix: Imagine spreading your bids out like butter on toast over two specific intervals. You don't pick one spot; you spread your chances out evenly across two ranges.
  2. The Functional Mix: Imagine a curve where you are more likely to bid certain numbers and less likely to bid others, following a specific mathematical formula (like a bell curve, but shaped differently).

Both methods result in a "fair" game where, on average, you win half the time (or a specific fraction of the time), and neither player can improve their odds by changing their random pattern.

What Happens When the Rules Get Uneven?

The paper also looks at what happens if the game isn't fair. What if Player 1's bid counts for 60% of the average, but Player 2's bid only counts for 40%?

  • The Metaphor: Imagine a tug-of-war where one team has a much longer rope. That team has more influence over the "Target."
  • The Result: The paper calculates exactly how the "winning probability" changes based on this imbalance. It shows that as one player gets more power to influence the average, the game shifts, and the winning odds change in predictable, mathematical ways.

The Big Group Problem (N Players)

Finally, the paper asks: "What happens if there are 10, 20, or 100 bidders?"

  • The Chaos: With more people, the math gets incredibly messy. The "Target" depends on the average of everyone, and the "winning zone" becomes a complex, jagged shape that is hard to describe.
  • The Mathematical Proof: The author couldn't write down a simple formula for 100 players like they did for 2. However, they used advanced math (specifically extending a famous theorem by Dasgupta and Maskin) to prove that a solution still exists.
  • The Takeaway: Even though the game is chaotic and the rules are "jagged" (discontinuous), there is still a stable, fair way for everyone to play using random strategies. The paper proves that a "Mixed Strategy Equilibrium" exists, even if we can't write down the exact formula for it in the general case.

Summary

  • The Game: A Moroccan bidding rule where you must guess the group average and bid just below it.
  • The Discovery: You cannot win by picking one specific number. You must randomize your bids.
  • The Math: The paper proves that while no "perfect" single move exists, there are specific patterns of random moves that create a stable, fair game for 2 players, and proves that such a stable game exists even for large groups, even if we can't easily calculate the exact pattern for large groups.

The paper is essentially a mathematical detective story showing that even in a chaotic, rule-breaking game, order and fairness can be found through the power of probability.

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