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Behavioral Intention to Use Metaverse-Based Learning Among Medical and Paramedical Students in Iran: A Cross-Sectional Study

This cross-sectional study of 185 Iranian medical and paramedical students reveals that perceived enjoyment and personal innovativeness are the primary drivers of behavioral intention to adopt metaverse-based learning, while perceived ease of use influences adoption indirectly, suggesting that future implementations should prioritize engaging and accessible designs.

Original authors: Seyyedeh Fatemeh Mousavi Baigi, Masoumeh Sarbaz, Khalil Kimiafar

Published 2026-09-08
📖 5 min read🧠 Deep dive

Original authors: Seyyedeh Fatemeh Mousavi Baigi, Masoumeh Sarbaz, Khalil Kimiafar

Original paper licensed under CC BY 4.0 (https://creativecommons.org/licenses/by/4.0/). ✨ This is an AI-generated explanation of the paper below. It is not written or endorsed by the authors. For technical accuracy, refer to the original paper. Read full disclaimer

The future of medical training is increasingly digital, moving beyond textbooks and lectures into immersive environments where students can practice skills without risking patient safety. At the heart of this shift is a concept known as the metaverse, a shared digital space where people interact through avatars in three-dimensional worlds. For students learning to heal, this technology offers a way to rehearse complex procedures, collaborate with peers, and visualize anatomy in ways that a flat screen cannot. However, the mere existence of such powerful tools does not guarantee they will be adopted. Just as a new tool is useless if a craftsman refuses to pick it up, a medical school's investment in virtual reality will fail if the students do not want to use it. Researchers have long studied how people decide to accept new technology, often looking at whether a tool seems useful or easy to operate. Yet, when it comes to the metaverse, the decision to engage may depend on different factors, such as how much fun the experience is or how willing a person is to try something new. Understanding these motivations is critical for universities in Iran and around the world as they consider how to integrate these advanced systems into their curricula.

In a recent study conducted at Mashhad University of Medical Sciences, researchers set out to understand exactly what drives medical and paramedical students to want to use metaverse-based learning. The team surveyed 185 students, a mix of those training to become doctors and those training in allied health fields like radiology, physical therapy, and laboratory sciences. They asked these students to share their thoughts on a digital learning platform, measuring their willingness to use it, how much they thought it would help them learn, how easy they believed it would be to navigate, and how much they would enjoy the experience. The researchers also looked at whether students felt confident in their ability to use the technology and if they were worried about potential security risks online. By analyzing these responses, the study aimed to map out the specific mental pathways that lead a student to say yes to this new way of learning.

The results revealed a clear and encouraging picture. Overall, the students showed a strong willingness to engage with metaverse-based learning, with an average score indicating a positive attitude on a five-point scale. However, the study found that the reasons behind this willingness were more nuanced than simply thinking the technology was useful or easy to use. Surprisingly, the students' belief that the technology would be easy to operate did not directly make them want to use it. Instead, the ease of use worked behind the scenes, making the experience more enjoyable, and it was that enjoyment that directly sparked the desire to participate. In other words, a system does not need to be the simplest tool in the world to be adopted, but it must be enjoyable to interact with. The most powerful driver for the students was the sheer fun and engagement they anticipated from the experience. When students felt the learning environment would be entertaining and immersive, their intention to use it increased significantly.

Another key factor was a student's personal willingness to try new things. The study found that students who described themselves as innovative and eager to experiment with new technology were much more likely to intend to use the metaverse. This trait also boosted their confidence in using the tools and their perception of how easy the system would be to handle. Interestingly, the study found that the students' concerns about online security risks did not stop them from wanting to use the system, nor did their general belief in the usefulness of the technology directly translate into an intention to use it. While the students generally agreed the technology was useful, that belief alone did not push them to adopt it; the emotional connection of enjoyment and the personal drive to innovate were far more decisive.

The researchers also noticed distinct differences between the two groups of students. Those training in paramedical fields, such as physical therapy and laboratory sciences, reported a higher intention to use the metaverse compared to their peers training to become doctors. The paramedical students also felt more confident in their digital skills and saw more immediate value in the technology. This suggests that the specific nature of their future work, which often involves visualizing spatial relationships or practicing hands-on techniques, may make the immersive nature of the metaverse feel more relevant to them than it does to medical students, who may have higher expectations for clinical realism. However, the researchers noted that these differences between the groups were observed in this specific sample and should be explored further in larger studies to confirm if they hold true across different universities.

Despite the positive outlook, the study highlighted important challenges for the future. The tools used to measure certain concepts, such as personal innovativeness and cyber risk, did not work perfectly in this specific cultural and linguistic context, suggesting that the questions asked may need refinement for Persian-speaking students. Furthermore, the study was a snapshot in time, capturing what students thought before they actually used the technology in a real classroom setting. The researchers emphasized that while the students are eager, turning that enthusiasm into a successful educational program requires more than just installing software. It demands a careful, staged approach where the technology is aligned with the curriculum, designed to be genuinely enjoyable, and supported by training that helps all students, regardless of their starting digital skills, feel comfortable and confident. The path forward is not about forcing a new technology onto students, but about creating an environment where the joy of learning and the practicality of the tool come together naturally.

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